It was ''Trust the tanktop''.>Only grasshopper game I've played was Shadow's of the Damned. Fun enough but fairly unremarkable.
And that's because:
Shadows of the Damned took 3 years to make and the game design had gone through significant changes (five design drafts in total). Originally, Garcia was going to start out shirtless and without a gun. From there, he would gradually acquire weapons along the way and purchase clothes at stores within the game. However, Grasshopper was pressured by EA to have Garcia start with a gun because, "westerners are about guns." In addition, Paula was originally designed as a little girl living in Garcia's gun and would hop around like a rabbit or flutter like a butterfly when her ability is needed; and this would lead to a prominent love story. Again, EA had these features removed because they did not understand the concept. EA informed Grasshopper that, "there's this thing called an elevator pitch in America, and if you can't tell your story in the length of an elevator ride, Hollywood won't use it." This forced Suda to completely scrap all of his initial ideas and had Johnson the talking Skull replaced Paula, and make the game a fairy tale like Lupin III's The Castle of Cagliostro or Princess Peach and Mario.
On July 17, 2012, Mikami expressed his dissatisfaction with the game stating that both he and Suda were disappointed with the end product.
"[Shadows of The Damned] became a completely different game. That was a bit disappointing. I think Suda was unable to create the scenario he'd originally had in his head, and he rewrote the scenario several times. I think his heart was broken. He's such a unique creator, so it seems to me that he was not quite comfortable with making this game."
— Shinji Mikami
Fuck EA.>You a fan of no more heroes too?
I like the first, the second is fine but unnecessary, I still haven't played the Strike Again game and I don't know what to think about the third game.